Replaces some of your staff skins, contraband icons, different room texts and some secrets on! Needs iconography made simpler and more distinct so you can tell what those pesky prisoners are complaining about further away than before! Replaces some of the skins and names in your prison with festive ones. We hope to provide a fun experience across nationalities and boundaries.
This mod is updated regularly, to reflect both the season and current alpha. MiriW Smodd Master-Guy Kawo Mobyduck Piterman GROOV3ST3R The modification introduces a better world than the games default graphics.
Sometimes I update the modification several times a month. This mod is updated regularly when the game is updated but not only.
More challenging and enjoyable gameplay through new and rebalanced grants and objectives. Repacking "Combination of Nicotin, Grimvirus, Adicos & LDShadowLord's grants" for modding system
This mod enables your staff to evacuate, in various groups, via wired alarms.Ī few more grants(22) for a better experience while playing Prison Architect.Įver wondered how to create grants of your own? Well with this software it makes creating grants for the game as easy as a few clicks away.Ĭombined Grants Mod (Nicotin, Grimvirus, Adicos & LDS) When a Helicopter is available for aviation(flight) to your prison you may use the Control Tower to request it. In this mod you can set up your very own landing zone with a fully functional Helipad. Also adds a worker and private-reinforcements callout.Īdds a production chain to manage poultry.Īdds a postal service with both in and outbound mail.Īdds a BarberShop, with jobs, needs, contraband and lot more. (oh, and there's mineable ore!)Īdds a swimming pool and various sporting devices.Īllows you to call for the army.
New features are going to be released on a very (at least weekly) regular basis!.Ĭhanges your prison into a mental institute, with new UI, armed guards are now nurses with lethal injections and includes a whole new reform program.Īdds a new room-type of library as well as the ability for your prisoners to write and bind books.Īdds the movie style possibility for you to entertain your prisoners with smashing big rocks into smaller ones. Including a mine, a smeltery and a goldsmith workshop. Adds a production chain to make a new room type of Vegetable Patch, train prisoners to manage it, grow vegetables and then transport those vegetables to the kitchen to be prepared.Īdds new production chains to your prison. Additionally, most objects gain the teleportable attribute, enabling workmen to just place them without any delivery.Īn official demonstration mod from Introversion Software to demonstrate the new mod system released in Alpha 24. This mod also includes a 10 Million dollar grant, but does not remove the time to build/demolish objects, but sets it to 0.1 seconds instead. This Mod is a combination of a a file that gives you 100 Million dollars just for having a delivery zone and a materials.txt file that removes the time it takes your workmen to construct/install/demolish all objects. Prisoners getting out too early make them wait twice as long before tasting freedom. Secure your Prison like never before! Lockdown contains new grants, new textures and more, allowing you to decide the destiny of your Prison, not the Prisoners. Always remember to check the date of the last update, mod's discussions and comment sections before you subscribe, to avoid problems with incompatibility!Ī companion mod for Vector's Imperial Architect conversion mod.Ĭhanges the Programs by changing the behavioural therapy into a mandatory group therapy which each prisoner must complete before being mandatorily be put in the next programs. For a more comprehensive overview, best browse Steam Workshop yourself. The following is an incomplete selection of mods which most likely are OUTDATED. There you can enable or disable the mod, or change the order in which they are loaded.
Any subsequent grants with the same name will be ignored.įor any mods outside of the Steam Workshop, all you need to do to install a new mod is download the mod and extract it into the mods directory located in %localappdata%\Introversion\Prison Architect\.Īfter unpacking, you need to restart the game, and the mod will appear in the Mods menu option under Extra. All grants are loaded into the game additively (so none will be overwritten), but only the first instance of any grant will be loaded if there's more than one with the same name. It's worth noting that as of Alpha 24, any new Grants will be loaded in the order of installed mods. Updates for the mods will be downloaded automatically. Then, when you go into the game, you will need to activate it through the mods tab in the main menu. If the mod is part of the Steam Workshop, you need to go to the workshop page of the mod and subscribe.